NOTE: This is an older patch from 2014, and it requires an older version of XDelta to patch correctly. Take your time and get to know the project better! But not anymore! In 2013, Aaron Tokunaga-Chmielowiec took upon himself to translate the title into English, and with the gracious help and service of other volunteers, the impromptu team managed to give all the attention to detail that this series deserves, finally rendering it playable to fans worldwide. Unfortunately, it was never made widely accessible outside of Japan due to the limited sales of the first entry. The sequel GameCenter CX: Arino no Chousenjou 2 is a definitive title which improves upon all the features from its predecessor, being more expansive, packing more content and playing better. ![]() It features a collection of standalone games within its virtual world that recreate experiences from hits of old, throwing the player right back to Arino’s childhood. While met with a lukewarm reaction from the general public, it generated commotion amid lovers of classic games, with its genuinely retro feeling and lovingly crafted gameplay. The first Nintendo DS title, GameCenter CX: Arino no Chousenjou, was brought to the Occident by Xseed Games under the title of Retro Game Challenge. The series became so popular that it spawned three portable games. This successful show has over 180 recorded episodes and many fans worldwide, having reached English speakers largely due to the efforts of the SA GCCX translation team, subsequently being broadcast via streaming by the Kotaku website and seeing an official DVD release. Game Center CX is an acclaimed Japanese series in which comedian Shinya Arino plays retro games for hours on end, until they are beaten or exhaustion ends up beating him.
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